Own your infrastructure in one open-source package.
All realtime, social and competitive APIs needed for games.
Nakama is the leading open source game server framework for building online multiplayer games in Godot, Unity, Unreal Engine, MonoGame, LibGDX, Defold, Cocos2d, Phaser, Macroquad and more.
Nakama is equipped with all the real-time multiplayer and social and competitive features you need for your game - all customizable from the client and on the server with Go, TypeScript and Lua.
How to Make real-time client server multiplayer games, customize the multiplayer matchmaker algorithms, add daily rewards to your game, create leaderboards in you game, add in-game currencies to your game, add real-time in-game chat.
Fork Nakama on GitHub and contribute to open source by reporting issues, suggesting new features, and following development.
Join our passionate open source community forums of hobbyists, indie and AAA studios and publishers, and the Heroic Labs team.
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Core game technologies and infrastructure to accelerate your development and operations.
The community is growing and we welcome feature contributions, bug fixes, documentation improvements, and any other ways you can contribute. Nakama developers use the GitHub issues tracker to share and discuss changes.
To get started with contributing, follow these steps:
Apache 2.0. Commercial licenses are also available. Please contact us for more information.
All client libraries are licensed under Apache 2.0.
Licenses will vary. See the individual driver documentation for details.
Build scalable multiplayer games with Nakama Open Source.
Download and install Nakama in minutes.